I had the great opportunity to work on the Dungeons and Dragons Partnership ghost for Destiny 2: The Final Shape. I created the textures, materials, vertex animations and screen VFX for the ghost. This was an interesting asset to work on. It both bridged between the Destiny 2 art style and the beholder in D&D in a neat way. The most challenging part about this was animating the arms to achieve that all seeing idea of the beholder. Overall, it was a blast to work on I'm really excited about the results. Better yet! Bungie turned it into a physical statue. I hope to get mine soon to have it sitting next to my computer.
Concept Art: RedHot CG
3D Model: Original Force