For Transience I had the opportunity to put together the enemy transport drop ship. For this asset, I was given an incredibly basic concept, and more or less was told to run with it, while keeping it as close as I could to the drawing. Of course that was quite a challenge when given a 500ft view and have to fill in the blanks, however I feel like this turned out pretty great in the end. I was in charge of modeling, texturing, and rigging of the ship.
---------------------------------------------
High Poly, In-game Models, and Texturing
---------------------------------------------
Modelled in Blender
Rendered in Blender with Cycles
---------------------------------------------
Concept by Martin Brunswick
https://www.artstation.com/martin_brunswick