For Transience I had the opportunity to put together this very interesting enemy. I worked with the games writer to concept out an enemy to suit a specific section of the game. It had to both fit in, as well as be armored and taken seriously. Overall without giving out too much info. I think this character design knocked it out of the park.
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Weapon and attachments also done by me and are found in-game
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High Poly, In-game Models, and Texturing
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Modelled in Blender, Marvelous Designer and Zbrush
Rendered in Blender with Cycles