Transience: Enemy - The Irukanji

This is a character i made for Transience a few years ago. I finally managed to get some renders put together.

I had the opportunity to work with the writer to help concept and develop this character, taking the initial ideas and figuring out how they would translate into the final design. From there, I was responsible for bringing the character through the entire 3D art pipeline.

I created everything from the high-poly through the final in-game model and textures. This character was a lot of fun to develop, especially working through the different armor, material, and clothing elements and figuring out how they would all come together as a believable design.
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High Poly, In-game Models, and Texturing
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Modelled in Blender, Marvelous Designer and Zbrush
Rendered in Marmoset Toolbag with Photoshop.